Carrie on Copyright: Rules of the Game
By Carrie Russell -- School Library Journal,06/01/2008
Lots of school and public libraries are hosting gaming tournaments, featuring popular video games like Guitar Hero and Madden Football. Since these games are intended for home use, isn’t that similar to purchasing a movie and showing it to a large audience?
—Curtis L. Clark, library media specialistHarrisonville (MO) Middle School
Everyone seems to be asking that question! Video games come with licensing agreements, and before purchasers can play the games, they must agree to their terms. The video-game licenses that I’ve seen are strictly for “personal, noncommercial” uses—not public ones. So when libraries host gaming programs, they’re violating these agreements. Yet, lots of libraries are doing just that—and they’re getting away with it. And some are even charging an admission fee to attend these events. What gives?
My guess is that video-game distributors never anticipated their games would be used publicly. So when their lawyers drafted the licenses, they simply used language commonly found in software contracts. But perhaps things will change. For instance, sometimes laws are modified to reflect changes in public opinion. And sometimes new business models are created to reflect technological developments or consumer demand. (Remember when record companies would only sell an entire album instead of an individual song?)
What should librarians do? I can think of at least three options. Librarians can: (1) continue to offer video-game competitions and let the chips fall where they may; (2) contact the rights holders and ask if their licenses can be modified to accommodate your programs; or (3) email the rights holders and tell them you’re opting out of the portion of the contract that allows only home use—and unless they tell you not to, you’re planning to offer gaming tournaments. Although the last option sounds incredibly brazen, copyright experts say it happens all the time in the business world. Of course, there’s always the possibility that your library may be held liable for misusing a video game (sorry), so each of us needs to determine how much risk we’re willing to take.
We recently planted a tree on town property, and we’d like to put up a plaque with a brief, one- or two-sentence quote from Shel Silverstein’s The Giving Tree. If we attribute the quote to the author, is that OK?
—Gabriel J. Wasserman, young adult/reference librarianChester (NY) Public Library
It’s time, once again, to turn to our four fair-use factors. The purpose of your use (nonprofit, but not educational) leans toward fair, but the nature of the work (a published volume of highly creative poetry) works against you. The third factor, the amount of the work used, is in your favor, since you’re only planning to use a brief quote. And finally, the effect on the work’s market also suggests that it’s fair, since you’ll probably attract attention to The Giving Tree, which may result in extra sales. What about the author’s heirs? Do you have to get their permission? Not necessarily. Overall, I think your use is fine.
We’d like to podcast some of the sessions from our annual library convention, and I’m contacting the speakers to get their permission. One of them would like to publish her talk in print, and she wondered if she could publish something that’s been podcast? What are the copyright implications?
—Heidi Estrin, chair, PR committeeAssociation of Jewish Libraries, Teaneck, NJ
A podcast does constitute a publication—after all, it’s a digital copy that’s accessible to the public. What are the speaker’s options? If you agree, she can modify the original contract to say that the right to record and distribute a podcast is nonexclusive and does not affect any other rights of copyright. Remember, copyright is divisible, and its rights can be assigned in any way that’s agreeable to both parties. But even without a formal contract, the speaker still retains the copyright to her own work. So she can modify or publish it whenever she wants to.
| Author Information |
| Carrie Russell is the American Library Association’s copyright specialist. She will answer selected questions from readers. Send questions to slj@reedbusiness.com, with “copyright” in the subject line. Be sure to include your title and the name of your school or public library. Note: Carrie’s comments are not to be considered legal advice. |
Post a comment Return to article View other article discussions
| Submitted by: | Tina Hardister 10/29/2008 2:08:27 PM PT |
| Location: | Benton, Arkansas |
| Occupation: | IT Manager |
So if we want to do one of the options listed in the article, who exactly do we contact to get licensing changed. It was great to have the options, but who do we contact to get the ball rolling.
| Submitted by: | Christopher Harris (infomancy@gmail.com) 6/26/2008 2:33:43 PM PT |
| Location: | New York |
| Occupation: | Librarian |
Modern board games provide plenty of "unplugged" fun for library gaming events. Since these are physical objects, there is no worry about EULAs either!
Find out more about these exciting modern board games and how they are aligned with library and school curriculum at the School Library System of Genesee Valley BOCES gaming site at sls.gvboces.org/gaming.
| Submitted by: | Debra Rodeffer-Theisen (DRodeffer-Theisen@pasadenaisd.org) 6/11/2008 10:11:38 AM PT |
Thank you so much for this pertinent information. I am not planning any current gaming competitions in my public school library, but I would want to know all of the implications before I scheduled such an event.
Debra Rodeffer-Theisen (RT)
Librarian/Media Specialist
Bailey Elementary School
Pasadena, Texas
Post a comment Return to article View other article discussions



