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News, features and reviews of electronic games, the hottest trend in school and public libraries from School Library Journal


What Is Systems Thinking?: The interactive components of video games are perfect examples

In this Article Simulations & EduGames for the Classroom “Why didn’t we do this sooner?” This question was posed by a student at Franklin High School in Portland, Oregon, who was failing Diana Fisher’s math More...


‘Tis the Season: A wonderland of new games for classrooms, libraries, or just for fun

Meeples in colors and boards that are linen. Bright flashy game bits and knowing I’m winning. Unopened game boxes tied up with strings. These are a few of my favorite things! The winter season is More...


Energize the Curriculum: Put game-based learning in the palm of your students’ hands

Mobile computing and game-based learning are two of the six major trends that will have a huge impact on K-12 learning in the next five years. More...


Some Ideas for Fall Play: Ease into the new school year with games that facilitate social interaction

Take a look at some back-to-school games that can boost teamwork, social interaction, understanding, and respect among students.
More...


Game and Music Reviews by Young Adults

Yes, it's football season again, and fans will be clamoring for the latest Madden game—with the added realism of grass stains and snow, players may need to put a tarp down before firing up Madden More...


Becoming Lore Keepers

If you had asked me six years ago when Blizzard Entertainment’s World of Warcraft (WoW), the popular MMORPG (Massively Multiplayer Online Roleplay Game), launched if I would be spearheading an effort to bring it into More...


First Amendment Rights

As marketing for National Gaming Day, November 13, 2010, began at the Haverhill (MA) Public Library, potential participants were enticed by the list of games that would be available. Also in this Issue Resources Rock More...


Rated E for Everyone

Gaming in libraries, and especially the introduction of console video games, has dramatically increased in popularity in the past few years. As a result, libraries have been expanding their gaming programs beyond the obvious teen More...


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