You have exceeded your limit for simultaneous device logins.
Your current subscription allows you to be actively logged in on up to three (3) devices simultaneously. Click on continue below to log out of other sessions and log in on this device.
Gr 7 Up—Beginning where The Eye of Minds (Delacorte, 2013) left off, The Rule of Thoughts finds Michael reeling from the knowledge that he is—or was—a Tangent: a nonhuman string of code that lived only in the VirtNet...
Gr 3–7—Dak, Sera, and Riq travel back to ancient Greece to finally fix the Prime Break: they must stop the assassination of a young Alexander the Great...
Gr 7 Up—Like many other gamers, Michael enjoys escaping into the VirtNet, the virtual world where he can play, hang with friends he's never met in real life, and test his hacking skills in battles against virtual enemies...
Gr 8 Up—Michael doesn't mind spending time in his NerveBox, aka "Coffin,"-it protects his physical body while he's in the VirtNet, a virtual world where he can meet friends, rack up Experience Points in games, and occasionally is killed...
Gr 4-6–In an alternate reality, fifth-graders Dak Smyth and Sera Froste discover a time-travel device invented by Dak’s parents called the Infinity Ring...