Boost Your STEAM Program with Great Literature and Activities

Jun. 2019. 140p. appendix. index. pap. $45. ISBN 9781440862502.
Readers seeking literature-related STEAM activities to integrate into a library curriculum will be disappointed to find instead a giant annotated bibliography organized thematically. Chapter 1 examines the reasons for incorporating STEAM into the classroom. A few paragraphs summarize research, followed by annotated citations, which drop off later in the book, leaving only citations. Topics covered include project-based learning, makerspaces, 3D printing, and more. There are also lists of websites and books on growth mind-set. It’s a solid guide for teachers and librarians looking for research titles on a given topic, but educators could also find this information through databases available through local colleges or state consortiums.
VERDICT Not recommended for general professional development collections, but potentially useful for research-heavy collections

Be the first reader to comment.

Comment Policy:
  • Be respectful, and do not attack the author, people mentioned in the article, or other commenters. Take on the idea, not the messenger.
  • Don't use obscene, profane, or vulgar language.
  • Stay on point. Comments that stray from the topic at hand may be deleted.
  • Comments may be republished in print, online, or other forms of media.
  • If you see something objectionable, please let us know. Once a comment has been flagged, a staff member will investigate.



We are currently offering this content for free. Sign up now to activate your personal profile, where you can save articles for future viewing