Designed for both novice and more skilled youth programmers, Maxwell’s guide to tabletop role-playing games (TTRPGs) takes professionals into its world and shows librarians how to run programs related to the games. A glossary provides early definitions, delving into more specifics, such as example non-player characters, character sheets, and potion container tables, toward the end. While designed and written for school librarians, the fundamental ideas and structure can be easily adapted for youth programs in public library settings. Maxwell provides a framework for setting up these complex games, emphasizing creative expression, safe spaces, and individuality for users over specific gameplay. His six-plus years of experience running, hosting, and facilitating TTRPGs is readily apparent as he presents the fictional world of Arrowdale as an example and offers a fully formed world for librarians to play or adapt for their own purposes. Readers will find these types of games dense, but this short yet informative title slightly demystifies them. It is definitely an asset for librarians who are far less familiar with TTRPGs.
VERDICT An excellent title for anyone looking to expand their program repertoire and to provide popular, oft-requested gaming events at their libraries.
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