High school students transformed children's books into 3-D printed creations that could help visually impaired youth experience the stories.
Use these tools to engage students of every age in Hour of Code, planned for the week of December 7-13.
Literacy is the business of librarians. Supporting coding using the pedagogy of maker education is part of our work.
Whether conducting TEDx talks or using makerspaces to explore their passions, teens with the freedom to drive activities stay the most engaged.
Unlock kids' creativity with episodes about origami, bookmaking, beavers, and more inspirations.
A brief history of doughnuts, tips for burgeoning bread bakers, and more inspirations to get kids cooking.
Things to bear in mind when your library re-opens for programming: Opportunities for self-expression, games, and makerspaces are a draw. Anything school-like is not.
The partnership benefits the New Jersey students, who are learning accessible design and to create with empathy and imagination, as well as the blind and visually-impaired kids, who not only get to play the games but have a voice in the process.
As part of SLJ’s Tech Trends series of webcasts in cooperation with ISTE, a panel of experts discussed makerspace learning and offered guidance on how to create and design an effective program.
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