Gr 3-7–Barb and her fellow “zerks” (berserkers) have a lot of searching and battling to do if they are ever going to stop the shadowy Witch Head from summoning an army and destroying the land of Bailiwick. They will need more than swords and sorcery to fight the monsters on the way to and through the monster capital Maug Horn. Barb’s stake in the quest gets extra personal when her mother reaches out to her in a dream. Her berserker mode gets her out of some tight scrapes, as does her yeti sidekick. Training from an adult barbarian helps her level up as a warrior, though her wits and heart are no less important to surviving each trial before her.
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