K-Gr 2—When Bah, a goat who only says "bah!," arrives at his robot friend Beep's with a lone athletic sock in his mouth, Beep declares it their mission to find its match. The talkative robot leads the way from pig to chicken to bear to monkey to fish and many other animals, but none of them owns the matching sock. Beep and Bah go from hillside to farmland to woods to sea and several whimsical places in between until they reach the end of the road—literally. As they turn around, the matching sock is clearly visible stuck to Bah's other side and completely unnoticed by the characters. Burks's animator roots are clearly evident in his comic-book-style illustrations. The text is solely in dialogue, most of it boxed in circles, squares, and rectangles, and there are often several panels per page. Their size and placement are fluid and reader-friendly. The story is awash in fanciful colors, quirky backdrops, kid humor (Nickelodeon style), wonderful expressions, and plenty of action. Sure to have kids clamoring for more.—
Catherine Callegari, Gay-Kimball Library, Troy, NHAfter goat Bah finds a stray sock on the ground, robot Beep--whose endearing witlessness recalls SpongeBob SquarePants--resolves to find its match. The serviceable comics-style layouts show the friends' slapstick-y encounters with animals they meet on their journey through an otherwise unpopulated futuristic world. A final "gotcha!" panel shows that the matching sock has been with them all along.
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