FICTION

False Memory

2012. 328p. 978-1-42314-976-7. 17.99.
COPY ISBN
Gr 9 Up–“I don’t know who I am, but I might be a badass.” So says Miranda North when she wakes up on a park bench with no memory of who she is or where she came from. When she visits a mall, people react to her with stark fear, and in their haste to get away, they end up killing themselves. Peter explains that she is a Rose, a genetically enhanced human with super-soldier abilities and the power to inflict psychic fear on people. The purpose behind the Roses is to wield a new weapon in war, one that attains peace through chaos. Meanwhile, the creators of the Roses have a nefarious plan in mind; they want to release the Roses on Cleveland to see how much havoc can be wreaked. Peter is abducted by members of the Beta team–all clones of Miranda and her friends–and a rogue Rose named Rhys has plenty of unpleasant secrets up his sleeve. A love triangle adds to Miranda’s confusion in this fast-paced sci-fi adventure. After a clunky beginning, the story picks up, and the stakes are heightened with the appearance of the cloned Beta team. A plot twist two-thirds of the way in, however, throws readers off and makes for a bit of confusion. Miranda is somewhat of an ambivalent character who handles her memory loss with remarkable acceptance. For fans of surface-level fast-paced stories.-Jamie Kallio, Orland Park Public Library, IL
Miranda wakes up with no memory and realizes that she will never get most of her memories back. When her energy alone incites a panic, she learns that she's a weapon, one of several genetically altered teens with combat skills and supernatural powers. A lightning pace and a cliffhanger ending will have readers racing through this volume and eagerly anticipating the sequel.
Waking up with no memory is, of course, disorienting and uncomfortable. Miranda’s realization that she will never get most of her memories back, and that she doesn’t really like the little she does know about herself, makes her situation all the more complex. Her illusions that she is a normal girl with a memory problem are shattered almost immediately when her energy alone incites a panic that leads a mall full of people to commit suicide just to get away from her. Miranda learns that she is a weapon, one of several genetically altered teens whose combined combat skills and supernatural powers would be enough to level a city. Unfortunately, her small team of peers is expendable unless they comply with their roles as weapons of destruction. It’s an interesting if not unique premise, the idea of cloned teens being trained to be ruthless killers (though the most vivid characters here are the other team of teens, the Betas, who are much less conflicted about their roles). A lightning pace paired with a painfully taut cliffhanger ending will have readers racing through this volume and eagerly anticipating the sequel. april spisak

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