Gr 4-7–Martin, a noted voice in the eco-fantasy genre, offers a lively, trope-aware adventure that questions the very idea of heroic destiny. Nell O’Dell, 12, wants nothing to do with quests. The daughter of celebrated adventurers Kettleburn and Iglisenia, she would rather tend her garden at the family’s Crossroads Inn than follow in their footsteps. When the inn’s deed is stolen, Nell reluctantly sets out after the thief with Midge, an eager goblin with a flair for dramatics, and Bevin, a soft-spoken troll with a knack for herbcraft. They track the deed to Celeste, a dragon-keeper safeguarding Mount Talon’s rare Starshell eggs, and what begins as retrieval becomes Nell’s fight to shield the dragons from treasure-seekers lured by the Questers’ Bureau’s reckless marketing. Martin’s worldbuilding is playful and assured. The Questers’ Bureau, with its pamphlets, metrics, and curated “adventure opportunities,” satirizes commercialized heroism without losing affection for the genre. Nell’s dry practicality makes her a compelling counterpoint to questers who treat danger like performance, and her growth is rooted in small, believable shifts. The ensemble of goblins, elves, dragons, and fairies, depicted with varied skin tones and body types, feels naturally inclusive. The plot leans more on cleverness than combat, culminating in a satisfying sequence of misdirection, negotiation, and bureaucratic outmaneuvering rather than a conventional showdown. Nell is cued white.
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