FICTION

Smashie McPerter and the Mystery of Room 11

illus. by Kate Hindley. 256p. Candlewick. Feb. 2015. Tr $15.99. ISBN 9780763661458.
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Gr 3–6—Meet Smashie McPerter. She's not your average third grade student by any stretch of the imagination. Overly dramatic, extremely independent, and opinionated to a fault, Smashie will endear herself to many readers because she can make even the most outlandish people feel rather normal. Incredibly precocious, Smashie and her friend Dontel often use vocabulary far beyond their years. As a result, the characters do not come across as authentic nine-year-olds, and some readers may find the language challenging. Aside from this, the story is well written and evenly paced, with great supporting characters to root both for and against. The main story centers on trying to solve the mystery of the missing class pet; a plot line most elementary-aged students will find familiar. Readers learn about investigative principles and how to use organization and the process of elimination. A gentle and humorous mystery for younger middle grade readers.—Chad Lane, Easton Elementary, Wye Mills, MD
Protagonist Smashie and best friend Dontel investigate the class-pet hamster's disappearance, along with a missing brooch and the Mystery of the Mad Gluer. Suspects emerge: a narcissistic substitute teacher, a prankster classmate, and even Smashie herself. Readers could maybe figure out the somewhat convoluted mysteries, but they'll more likely just have fun going with Smashie's flow. Black-and-white illustrations display Smashie's individuality and verve.
Griffin takes a breather from heavy drama (her debut was the YA novel The Whole Stupid Way We Are, rev. 7/13: "Hand it to those who like their tearjerkers realistic and unrelenting") with this light, entertaining middle-grade mystery. Protagonist Smashie (why is she named that? We don't know) and her best friend Dontel investigate the disappearance of class-pet hamster Patches. This is on top of a missing kangaroo-shaped brooch belonging to a teacher and the Mystery of the Mad Gluer -- someone in Room 11 is gluing people to various items, including a ruler, a balaclava helmet, and the floor. Some strong suspects emerge: a narcissistic substitute teacher, a classmate known for playing pranks, and even Smashie herself, whose feelings for Patches are…complicated (for one thing, she's scared of his feet). Readers could maybe figure out the somewhat convoluted mysteries, but they'll more likely just have fun going with Smashie's flow -- her custom-made outfits ("Investigation Suit," "Distracting-Adults-from-Messes Suit"), shaky logic ("A little soft creature should have little soft feet!"), wrongheaded accusations, and triumphant redemption. Black-and-white illustrations throughout display Smashie's individuality and verve; the one with the pillow on her head, standing in for a barrister's wig, pretty much says it all. elissa gershowitz

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