Gr 5–8—Phoebe Plumm lives in Meridian, a society controlled by the Foundry, a powerful corporation churning out unbelievable technology. Her father is an executive there, and his secretive work means that he is often away from home. Lonely, but incredibly spoiled, the 12-year-old spends her time playing pranks on Micah, a household servant, until she and her father are kidnapped by Foundry men. With Micah's help, Phoebe escapes and the two set off on a rescue mission. As they traverse the landscape of a peculiar world called Mehk, they discover that the metal Meridian uses for its technology is not mined, but rather harvested from intelligent beings who have their own language, culture, and even religion. Phoebe is horrified by her father's work and is determined to make things right. The authors have created an imaginative and profound world. The descriptions of the Mekhans are so original and detailed, readers might think these creatures actually exist. "Despite his attire, he was anything but human. His limbs were long, flexible hoses of tarnished metal, and instead of a lantern on his head, the lantern was his head." Combining elements of fantasy and steampunk,
The Foundry's Edge explores how the exploitation and destruction of one group unfairly advances another. A fine addition to any middle grade collection.—
Kimberly Garnick Giarratano, Rockaway Township Public Library, NJA rescue attempt gone wrong drops snobby outcast Phoebe Plumm and her tech-savvy servant, Micah, into a hidden world of living metal ravaged by The Foundry, an unethical corporation from their own world that has monopolized metal production. While young steampunk fans may be enchanted by the all-metal ecosystem, the clunky slang and flat characterization give the trilogy-starter less general appeal.
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