Gr 7 Up—Beginning where
The Eye of Minds (Delacorte, 2013) left off,
The Rule of Thoughts finds Michael reeling from the knowledge that he is—or was—a Tangent: a nonhuman string of code that lived only in the VirtNet. Thanks to Kaine's experiments, Michael now possesses the body and mind of human Jax Porter, and he is doing his best to process what has happened. He realizes that Kaine is out to get him and that Agent Weber, from VirtNet Security, isn't going to protect him as promised. Michael/Jax reunites with Sarah and Bryson and the "Trifecta to Dissect-ya" heads back into the Sleep, to code and hack their way to find answers. As in The Eye of Minds, Dashner's action-packed short chapters are divided into numbered sections. The gamers leap from one dangerous situation to another in the Wake and in the virtual reality of Lifeblood Deep. Dashner's descriptions are screenplay-ready, with Portals in malls, virtual battles, and a giant purple Ray of Power. This book will satisfy the author's fans, reluctant readers, and gamers in search of an adrenaline rush. Suggest to fans of Debra Driza's "Mila 2.0" trilogy (HarperCollins) and William Campbell Powell's stand-alone
Expiration Day (Tor, 2014). This title will please older teens comfortable with a slower narrative pace.—
Maggie Knapp, Trinity Valley School, Fort Worth, TXMichael and friends Bryson and Sarah (The Eye of Minds) continue their deadly cat-and-mouse game with cyberterrorist Kaine. The trio doesn't know whom to trust as twists and betrayals lurk around nearly every corner. Questions of artificial intelligence, sentience, and reality lend a philosophical tone, while astounding revelations, nonstop action, and intrigue propel the story along to its cliffhanger ending.
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