K-Gr 2—A young dragon's parents send him off to make his way in the world with advice on how to be a good dragon: "Rum amok. Eat People. Roar. Breathe fire. Act scary." But none of this comes naturally to Fred; despite his scary red eyes, each of his well-meaning attempts fizzles. Having eaten several folks he's met along the way (including a princess and a frog chef), he develops a major bellyache and enlists the help of a giant, a witch, and a shepherd to extricate them. When all of the characters are themselves again, the princess asks Fred to become her palace's House Dragon—no fire-breathing required—a position for which he is happily suited. Entertaining black-line and colored pencil cartoon drawings enliven this Kuklapolitan-esque cast. Part-slapstick, part-fairy tale, the gently humorous plot has enough twists and turns to keep newly independent readers engaged.—Kathleen Finn, St. Francis Xavier School, Winooski, VT
Fred the dragon leaves home with a list of dragon-esque tasks (e.g, "run amok," "eat people"). It turns out Fred is not so great at--or interested in--these things, so he makes his own path. Short, simple sentences; light humor; and colorful, silly illustrations make this a solid choice for newly independent readers. The book would also work well as a read-aloud.
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