FICTION

Vortex

Bk. 2. 390p. (Insignia Series). HarperCollins/Katherine Tegen. 2013. Tr $17.99. ISBN 978-0-06-209302-8. LC 2012051722.
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Gr 8 Up—In this sequel to Insignia (HarperCollins, 2012), Tom Raines still has many lessons to learn about politics in the Intrasolar Forces. Back at the Pentagonal Spire, he and his friends continue their training as superhuman government-weapons-in-training. Even though he has been promoted from Plebe to Middle, Tom knows he will need one of the multinational corporations to sponsor him if he ever wants to advance to Combatant. Unfortunately, after a series of disastrous meet and greets with the corporate VIPs, Tom alienates them all, severely damaging his prospects. The teen persists in furthering his friendship with the lead enemy fighter, Medusa. He's offered a chance to redeem himself and gain sponsorship through Obsidian Corp., but at Medusa's expense. And he's starting to suspect that when he and his friends unscrambled a fellow classmate's neural processor, they made a very bad choice. This action-packed novel delivers intrigue right out of the gate. Tom and his friends' interactions and dialogue are more natural and believable than in the first book, making these characters more memorable. There are still moments of forced dialogue, and some characters are over-the-top. However, readers who endured the length of the first entry will enjoy the action of this installment and will eagerly anticipate the next.—Kelly Jo Lasher, Middle Township High School, Cape May Court House, NJ
A compelling, page-turner of an adventure, Vortex develops the situations and characters encountered in Insignia. Tom Raines and his cohort grow closer as they train together. Wyatt’s thoughtfulness and awkwardness, Yuri’s quirks and clumsy English, and Vik’s predilection for pranks combine with Tom’s recalcitrance to make their interactions consistently enjoyable. The theme of corporate corruption is successfully woven into the plot, and makes for some chilling scenes. Tom’s resistance and the price he pays are sure to start some interesting discussions. Clever inventions such as “sims,” wherein Tom and his friends use virtual reality to sharpen their battle and strategy skills in historical situations, make for fun reading. Some of S. J. Kincaid’s other ideas include powerful exosuits and competitions in which young trainees fight with unmanned spaceships that they control from Earth. The novel builds an exceptionally detailed and coherent world, one that is a plausible exaggeration of our own, complete with extreme economic inequality, ubiquitous advertising, and impressive military technology. Readers will relate to Tom and his friends’ struggles to navigate the world’s opportunities and contradictions.

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