K-Gr 2—A humorous portrait of a dog with a one-track mind. Ball is a day-in-the-life portrait of a rumpled canine who lives and breathes to play fetch with his favorite human companion. When the girl goes to school, the dog is bereft; his beloved ball is lifeless. He tries to find other companions to fill the ball-throwing gap, but the adult is meditating, the baby isn't even mobile, and the cat is, well, a cat. The dog tries hiding the ball and then "finding" it, and eventually falls asleep and experiences an amusing ball-themed dream sequence that turns into a nightmare. At long last the pup's anguish is relieved as the girl comes home from school and they resume their happy rapport. The only text is the word "ball" repeated on every page; however, Sullivan adroitly infuses the canine with a wide variety of emotions, and a great deal can be read into that single word. The book uses a comic-strip layout for most of the pages, with a few spreads during the dream sequence. The digitally colored pencil drawings are full of action and energy and employ a muted palette dominated by yellows and oranges that give the book a warm 1970s feel. The proliferation of extra textures and flourishes that break the panels creates a lived-in, disheveled look to the drawings, which suits the bug-eyed, warts-and-all style used for the figures. A fine choice for independent readers and dog lovers everywhere.—Anna Haase Krueger, Ramsey County Library, White Bear Lake, MN
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